NLE: Cut Every Frame by Hand
Treat Vatt like a traditional non-linear editor. You drag clips onto the timeline, trim frames at the boundary, arrange picture-in-picture and split-screen layouts by hand, and keyframe effects exactly where you want them. Nothing is hidden behind a prompt box, and AI stays completely out of the way until you explicitly invite it in.
This is the level creators fall back to when a moment matters more than speed. A punchline that needs three extra frames, a reveal that has to land on a beat, a layout the model keeps getting slightly wrong — you fix it directly instead of describing it. Manual work is slower, and that is the point: the last ten percent of a reaction video is usually where the personality lives.